Commit graph

  • 95233f5fbe tuning for website main Jakob Hördt 2024-08-08 03:58:45 +0200
  • 7ac814bc48 more color Jakob Hördt 2024-08-08 00:53:08 +0200
  • 3212f868ec abstract multiple walkers Jakob Hördt 2024-08-08 00:13:13 +0200
  • 9c58521ec6 framerate independent walker speed Jakob Hördt 2024-08-07 23:22:26 +0200
  • 47bca440d3 really minimal emscripten shell adapted from 91504884e8/src/shell_minimal.html Jakob Hördt 2024-08-07 22:27:21 +0200
  • 8a3913c74c complete emscripten port https://wiki.libsdl.org/SDL2/README/emscripten was still up-to-date Jakob Hördt 2024-08-06 00:49:10 +0200
  • 78471c21f0 fight Jakob Hördt 2024-08-05 10:55:36 +0200
  • d7c7d773ab fading visuals blending does not converge to bg color Jakob Hördt 2024-08-05 00:27:10 +0200
  • 5c9ab0240b add streenshot Jakob Hördt 2024-08-04 22:42:56 +0200
  • 1a3fccfe2d blended visuals blending somehow never reaches draw color Jakob Hördt 2024-08-04 20:08:01 +0200
  • 767607ede1 batch draw points and color Jakob Hördt 2024-08-04 19:40:28 +0200
  • cc58fa1f50 hardware rendering again, to persistent texture. Incredibly fast Jakob Hördt 2024-08-04 19:21:50 +0200
  • fbc667b321 error handling Jakob Hördt 2024-08-04 15:58:14 +0200
  • 9a11684363 add error handling code broken in fullscreen due to double(or more) buffering Jakob Hördt 2024-08-04 15:38:07 +0200
  • 5f7c070f78 less calls to clock::now() Jakob Hördt 2024-08-04 15:00:16 +0200
  • baf1a05e0a revert misguided batchsize adaption just set how many steps to do each frame Jakob Hördt 2024-08-04 14:57:29 +0200
  • f5704b6d84 automatically adjust batchsize to walk as fast as possible Jakob Hördt 2024-08-04 02:07:41 +0200
  • 2c88eff416 simple walk batching and poll events roughly every 100ms Jakob Hördt 2024-08-03 23:52:26 +0200
  • d521c06c34 simple surface drawing Jakob Hördt 2024-08-03 23:38:19 +0200
  • 39feecded0 remove rendering, we need software rendering Jakob Hördt 2024-08-03 23:06:35 +0200
  • ae43c1c0ef defer SDL_Quit() Jakob Hördt 2024-08-03 22:40:14 +0200
  • 3c725d105e naive rendering of random walk points Jakob Hördt 2024-08-03 22:06:57 +0200
  • 3f3d16c9b2 sdl wrapper which implicitly decays to ptr Jakob Hördt 2024-08-03 18:55:58 +0200
  • a1d51e54e1 cool fps control but broken Backbuffer gets invalid after present Jakob Hördt 2024-08-03 03:54:16 +0200
  • c718bd5e3f basic random walk with fancy out_ptr Jakob Hördt 2024-08-03 03:23:16 +0200
  • 9f82d9458c basic sdl loop Jakob Hördt 2024-08-03 02:42:49 +0200