naive rendering of random walk points
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parent
3f3d16c9b2
commit
3c725d105e
1 changed files with 74 additions and 23 deletions
97
main.cpp
97
main.cpp
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@ -2,10 +2,13 @@
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#include <SDL2/SDL.h>
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#include <algorithm>
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#include <chrono>
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#include <functional>
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#include <memory>
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#include <print>
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#include <random>
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#include <vector>
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template <typename SDLT, auto deletef>
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struct sdl_wrapper_t : std::unique_ptr<SDLT, decltype(deletef)> {
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@ -19,13 +22,18 @@ using window_t = sdl_wrapper_t<SDL_Window, SDL_DestroyWindow>;
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using surface_t = sdl_wrapper_t<SDL_Surface, SDL_FreeSurface>;
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using renderer_t = sdl_wrapper_t<SDL_Renderer, SDL_DestroyRenderer>;
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struct Point {
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int x;
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int y;
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};
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auto operator+(SDL_Point a, SDL_Point b) {
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return SDL_Point{.x = a.x + b.x, .y = a.y + b.y};
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}
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auto operator+(Point a, Point b) {
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return Point{.x = a.x + b.x, .y = a.y + b.y};
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auto operator<=>(const SDL_Point& a, const SDL_Point& b) {
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auto y_comp = a.x <=> b.x;
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if (y_comp != std::strong_ordering::equal) { return y_comp; }
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return a.y <=> b.y;
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}
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auto operator==(const SDL_Point& a, const SDL_Point& b) {
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return a.x == b.x && a.y == b.y;
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}
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constexpr int width = 3440;
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@ -59,8 +67,10 @@ int main() {
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auto surface = surface_t{SDL_GetWindowSurface(window)};
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auto point = Point{.x = width / 2, .y = height / 2};
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const Point directions[] = {
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std::vector<SDL_Point> points;
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SDL_Point pos{.x = width / 2, .y = height / 2};
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points.push_back(pos);
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const SDL_Point directions[] = {
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{.x = -1, .y = 0},
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{.x = 1, .y = 0},
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{.x = 0, .y = -1},
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@ -68,28 +78,69 @@ int main() {
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};
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std::mt19937_64 rne(std::random_device{}());
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std::uniform_int_distribution<int> dist(0, 3);
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std::uniform_int_distribution dist(0, 3);
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bool quit = false;
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auto next_frame = std::chrono::steady_clock::now();
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while (!quit) {
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SDL_RenderDrawPoint(renderer, point.x, point.y);
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Point newpoint;
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do {
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newpoint = point + directions[dist(rne)];
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} while (newpoint.x < 0 or newpoint.x >= width or newpoint.y < 0 or
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newpoint.y >= height);
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point = newpoint;
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bool continu = true;
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const auto start = std::chrono::steady_clock::now();
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auto next_frame = start;
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long total_points = 0;
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while (continu) {
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{
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SDL_Point newpoint;
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do {
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newpoint = pos + directions[dist(rne)];
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} while (newpoint.x < 0 or newpoint.x >= width or
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newpoint.y < 0 or newpoint.y >= height);
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pos = newpoint;
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points.push_back(newpoint);
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++total_points;
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}
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const auto goal = 200'000'000;
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if (total_points >= goal) {
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continu = false;
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std::println(
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"took {} to get to {} random steps",
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std::chrono::duration_cast<std::chrono::duration<double>>(
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std::chrono::steady_clock::now() - start
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),
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goal
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);
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}
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if (std::chrono::steady_clock::now() > next_frame) {
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// render present; poll events
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auto render_start = std::chrono::steady_clock::now();
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if (render_start > next_frame) {
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next_frame += std::chrono::milliseconds{200};
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{
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std::ranges::sort(points, std::less<>{});
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auto [first, last] = std::ranges::unique(points);
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points.resize(std::ranges::distance(points.begin(), first));
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}
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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SDL_RenderDrawPoints(
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renderer, points.data(), std::ssize(points)
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);
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SDL_RenderPresent(renderer);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
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SDL_RenderClear(renderer);
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SDL_Event e;
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while (SDL_PollEvent(&e)) {
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if (e.type == SDL_QUIT) { quit = true; }
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if (e.type == SDL_QUIT) { continu = false; }
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}
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auto render_end = std::chrono::steady_clock::now();
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std::println(
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"drawn {} points in {}", std::ssize(points),
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std::chrono::duration_cast<std::chrono::milliseconds>(
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render_end - render_start
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)
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);
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if (render_end > next_frame) {
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next_frame = render_end + std::chrono::milliseconds{100};
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}
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SDL_RenderPresent(renderer);
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// SDL_RenderClear(renderer);
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}
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}
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}
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