hardware rendering again, to persistent texture. Incredibly fast
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parent
fbc667b321
commit
cc58fa1f50
1 changed files with 30 additions and 27 deletions
57
main.cpp
57
main.cpp
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@ -95,25 +95,32 @@ int main() try {
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window_t window{SDL_CreateWindow(
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"random walk", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width,
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height, 0//SDL_WINDOW_FULLSCREEN
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height, 0 // SDL_WINDOW_FULLSCREEN
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)};
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// owned by window
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auto* window_surface = sdl_check(SDL_GetWindowSurface(window));
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if (window_surface->format->palette) {
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std::println("unsupported window format, palette");
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return EXIT_FAILURE;
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renderer_t renderer{SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED)
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};
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
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sdl_check(SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE));
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sdl_check(SDL_RenderClear(renderer));
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sdl_check(SDL_SetRenderDrawColor(renderer, 0, 0, 255, SDL_ALPHA_OPAQUE));
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{
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// dump renderer info
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SDL_RendererInfo renderer_info;
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SDL_GetRendererInfo(renderer, &renderer_info);
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std::println("Renderer name: {}", renderer_info.name);
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std::println("Texture formats: ");
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for (Uint32 i = 0; i < renderer_info.num_texture_formats; i++) {
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std::puts(SDL_GetPixelFormatName(renderer_info.texture_formats[i]));
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}
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}
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std::println(
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"got surface with {} bits per pixel",
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window_surface->format->BitsPerPixel
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// no clue who owns this
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auto* texture = SDL_CreateTexture(
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renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, width,
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height
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);
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if (!(window_surface->format->format & SDL_PIXELFORMAT_RGBA32)) {
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std::println("unsupported window format, rgb");
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return EXIT_FAILURE;
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}
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SDL_Point pos{.x = width / 2, .y = height / 2};
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SDL_Point pos{.x = width / 2, .y = height / 2};
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constexpr SDL_Point directions[] = {
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{.x = -1, .y = 0}, {.x = 1, .y = 0}, {.x = 0, .y = -1}, {.x = 0, .y = 1}
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};
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@ -123,13 +130,7 @@ int main() try {
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// aarrggbb??
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constexpr Uint32 bg_color = 0xffdbd7c0;
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constexpr Uint32 walk_color = 0xff0d0f14;
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constexpr auto batchsize = 1000;
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sdl_check(SDL_LockSurface(window_surface));
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for (int i = 0; i < window_surface->w * window_surface->h; ++i) {
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static_cast<Uint32*>(window_surface->pixels)[i] = bg_color;
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}
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SDL_UnlockSurface(window_surface);
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constexpr auto batchsize = 1;
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const auto start_time = clock::now();
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auto next_poll_events_time = start_time;
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@ -149,7 +150,7 @@ int main() try {
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);
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}
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sdl_check(SDL_LockSurface(window_surface));
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sdl_check(SDL_SetRenderTarget(renderer, texture));
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for (auto step = 0z; step < batchsize; ++step) {
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SDL_Point newpoint;
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do {
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@ -157,15 +158,17 @@ int main() try {
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} while (newpoint.x < 0 or newpoint.x >= width or newpoint.y < 0 or
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newpoint.y >= height);
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pos = newpoint;
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static_cast<Uint32*>(window_surface->pixels
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)[pos.x + pos.y * window_surface->w] = walk_color;
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sdl_check(SDL_RenderDrawPoint(renderer, pos.x, pos.y));
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}
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SDL_UnlockSurface(window_surface);
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sdl_check(SDL_UpdateWindowSurface(window));
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sdl_check(SDL_SetRenderTarget(renderer, nullptr));
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sdl_check(SDL_RenderCopy(renderer, texture, nullptr, nullptr));
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SDL_RenderPresent(renderer);
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}
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// leaking memory, nothing I can do
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} catch (const std::exception& e) {
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std::puts(e.what());
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return EXIT_FAILURE;
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}
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