randomwalk/main.cpp

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#include <SDL2/SDL.h>
#include <chrono>
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#include <memory>
#include <print>
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#include <random>
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namespace {
template <typename SDLT, auto deletef>
struct sdl_wrapper_t : std::unique_ptr<SDLT, decltype(deletef)> {
explicit sdl_wrapper_t(SDLT* p)
: std::unique_ptr<SDLT, decltype(deletef)>{p, deletef} {}
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operator SDLT*() { return std::unique_ptr<SDLT, decltype(deletef)>::get(); }
};
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using window_t = sdl_wrapper_t<SDL_Window, SDL_DestroyWindow>;
using surface_t = sdl_wrapper_t<SDL_Surface, SDL_FreeSurface>;
using renderer_t = sdl_wrapper_t<SDL_Renderer, SDL_DestroyRenderer>;
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auto operator+(SDL_Point a, SDL_Point b) {
return SDL_Point{.x = a.x + b.x, .y = a.y + b.y};
}
auto operator<=>(const SDL_Point& a, const SDL_Point& b) {
auto y_comp = a.x <=> b.x;
if (y_comp != std::strong_ordering::equal) { return y_comp; }
return a.y <=> b.y;
}
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auto operator==(const SDL_Point& a, const SDL_Point& b) {
return a.x == b.x && a.y == b.y;
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}
constexpr int width = 1000;
constexpr int height = 1000;
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template <auto EF>
struct [[nodiscard("give this a name so SDL_Quit is called at the end"
)]] Defer {
Defer() = default;
Defer(const Defer&) = delete;
Defer(Defer&&) = delete;
auto operator=(Defer&&) = delete;
auto operator=(const Defer&) = delete;
~Defer() { EF(); }
};
using clock = std::chrono::steady_clock;
auto poll_events(bool& continu) {
for (SDL_Event e; SDL_PollEvent(&e);) {
if (e.type == SDL_QUIT) { continu = false; }
}
}
} // namespace
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int main() {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::println("fuck");
return EXIT_FAILURE;
}
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Defer<SDL_Quit> defer_SDL_Quit;
window_t window{SDL_CreateWindow(
"random walk", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width,
height, 0
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)};
if (!window) {
std::println(
"Window could not be created! SDL_Error: {}", SDL_GetError()
);
return EXIT_FAILURE;
}
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// owned by window
auto* window_surface = SDL_GetWindowSurface(window);
if (!window_surface) { return EXIT_FAILURE; }
if (window_surface->format->palette) { return EXIT_FAILURE; }
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std::println(
"got surface with {} bits per pixel",
window_surface->format->BitsPerPixel
);
if (!(window_surface->format->format & SDL_PIXELFORMAT_RGBA32)) {
return EXIT_FAILURE;
}
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SDL_Point pos{.x = width / 2, .y = height / 2};
const SDL_Point directions[] = {
{.x = -1, .y = 0}, {.x = 1, .y = 0}, {.x = 0, .y = -1}, {.x = 0, .y = 1}
};
std::mt19937_64 rne(std::random_device{}());
std::uniform_int_distribution dist(0, 3);
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// aarrggbb??
constexpr Uint32 walk_color = 0xff00ff00;
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const auto start_time = clock::now();
auto next_poll_events_time = start_time;
for (bool continu = true; continu;) {
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SDL_LockSurface(window_surface);
for (auto batch = 0z; batch < 1000; ++batch) {
SDL_Point newpoint;
do {
newpoint = pos + directions[dist(rne)];
} while (newpoint.x < 0 or newpoint.x >= width or newpoint.y < 0 or
newpoint.y >= height);
pos = newpoint;
static_cast<Uint32*>(window_surface->pixels
)[pos.x + pos.y * window_surface->h] = walk_color;
}
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SDL_UnlockSurface(window_surface);
SDL_UpdateWindowSurface(window);
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const auto now = clock::now();
if (now >= next_poll_events_time) {
next_poll_events_time = now + std::chrono::milliseconds{100};
poll_events(continu);
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}
}
// leaking memory, nothing I can do
}