2c88eff416
and poll events roughly every 100ms
128 lines
No EOL
3.3 KiB
C++
128 lines
No EOL
3.3 KiB
C++
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#include <SDL2/SDL.h>
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#include <chrono>
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#include <memory>
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#include <print>
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#include <random>
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namespace {
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template <typename SDLT, auto deletef>
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struct sdl_wrapper_t : std::unique_ptr<SDLT, decltype(deletef)> {
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explicit sdl_wrapper_t(SDLT* p)
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: std::unique_ptr<SDLT, decltype(deletef)>{p, deletef} {}
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operator SDLT*() { return std::unique_ptr<SDLT, decltype(deletef)>::get(); }
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};
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using window_t = sdl_wrapper_t<SDL_Window, SDL_DestroyWindow>;
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using surface_t = sdl_wrapper_t<SDL_Surface, SDL_FreeSurface>;
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using renderer_t = sdl_wrapper_t<SDL_Renderer, SDL_DestroyRenderer>;
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auto operator+(SDL_Point a, SDL_Point b) {
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return SDL_Point{.x = a.x + b.x, .y = a.y + b.y};
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}
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auto operator<=>(const SDL_Point& a, const SDL_Point& b) {
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auto y_comp = a.x <=> b.x;
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if (y_comp != std::strong_ordering::equal) { return y_comp; }
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return a.y <=> b.y;
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}
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auto operator==(const SDL_Point& a, const SDL_Point& b) {
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return a.x == b.x && a.y == b.y;
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}
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constexpr int width = 1000;
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constexpr int height = 1000;
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template <auto EF>
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struct [[nodiscard("give this a name so SDL_Quit is called at the end"
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)]] Defer {
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Defer() = default;
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Defer(const Defer&) = delete;
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Defer(Defer&&) = delete;
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auto operator=(Defer&&) = delete;
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auto operator=(const Defer&) = delete;
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~Defer() { EF(); }
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};
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using clock = std::chrono::steady_clock;
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auto poll_events(bool& continu) {
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for (SDL_Event e; SDL_PollEvent(&e);) {
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if (e.type == SDL_QUIT) { continu = false; }
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}
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}
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} // namespace
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int main() {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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std::println("fuck");
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return EXIT_FAILURE;
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}
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Defer<SDL_Quit> defer_SDL_Quit;
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window_t window{SDL_CreateWindow(
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"random walk", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width,
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height, 0
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)};
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if (!window) {
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std::println(
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"Window could not be created! SDL_Error: {}", SDL_GetError()
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);
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return EXIT_FAILURE;
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}
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// owned by window
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auto* window_surface = SDL_GetWindowSurface(window);
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if (!window_surface) { return EXIT_FAILURE; }
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if (window_surface->format->palette) { return EXIT_FAILURE; }
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std::println(
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"got surface with {} bits per pixel",
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window_surface->format->BitsPerPixel
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);
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if (!(window_surface->format->format & SDL_PIXELFORMAT_RGBA32)) {
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return EXIT_FAILURE;
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}
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SDL_Point pos{.x = width / 2, .y = height / 2};
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const SDL_Point directions[] = {
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{.x = -1, .y = 0}, {.x = 1, .y = 0}, {.x = 0, .y = -1}, {.x = 0, .y = 1}
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};
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std::mt19937_64 rne(std::random_device{}());
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std::uniform_int_distribution dist(0, 3);
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// aarrggbb??
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constexpr Uint32 walk_color = 0xff00ff00;
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const auto start_time = clock::now();
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auto next_poll_events_time = start_time;
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for (bool continu = true; continu;) {
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SDL_LockSurface(window_surface);
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for (auto batch = 0z; batch < 1000; ++batch) {
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SDL_Point newpoint;
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do {
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newpoint = pos + directions[dist(rne)];
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} while (newpoint.x < 0 or newpoint.x >= width or newpoint.y < 0 or
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newpoint.y >= height);
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pos = newpoint;
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static_cast<Uint32*>(window_surface->pixels
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)[pos.x + pos.y * window_surface->h] = walk_color;
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}
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SDL_UnlockSurface(window_surface);
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SDL_UpdateWindowSurface(window);
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const auto now = clock::now();
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if (now >= next_poll_events_time) {
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next_poll_events_time = now + std::chrono::milliseconds{100};
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poll_events(continu);
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}
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}
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// leaking memory, nothing I can do
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} |