randomwalk/main.cpp
2024-08-03 22:40:14 +02:00

157 lines
No EOL
4 KiB
C++

#include <SDL2/SDL.h>
#include <algorithm>
#include <chrono>
#include <functional>
#include <memory>
#include <print>
#include <random>
#include <vector>
template <typename SDLT, auto deletef>
struct sdl_wrapper_t : std::unique_ptr<SDLT, decltype(deletef)> {
explicit sdl_wrapper_t(SDLT* p)
: std::unique_ptr<SDLT, decltype(deletef)>{p, deletef} {}
operator SDLT*() { return std::unique_ptr<SDLT, decltype(deletef)>::get(); }
};
using window_t = sdl_wrapper_t<SDL_Window, SDL_DestroyWindow>;
using surface_t = sdl_wrapper_t<SDL_Surface, SDL_FreeSurface>;
using renderer_t = sdl_wrapper_t<SDL_Renderer, SDL_DestroyRenderer>;
auto operator+(SDL_Point a, SDL_Point b) {
return SDL_Point{.x = a.x + b.x, .y = a.y + b.y};
}
auto operator<=>(const SDL_Point& a, const SDL_Point& b) {
auto y_comp = a.x <=> b.x;
if (y_comp != std::strong_ordering::equal) { return y_comp; }
return a.y <=> b.y;
}
auto operator==(const SDL_Point& a, const SDL_Point& b) {
return a.x == b.x && a.y == b.y;
}
constexpr int width = 3440;
constexpr int height = 1440;
template <auto EF>
struct [[nodiscard("give this a name so SDL_Quit is called at the end"
)]] Defer {
Defer() = default;
Defer(const Defer&) = delete;
Defer(Defer&&) = delete;
auto operator=(Defer&&) = delete;
auto operator=(const Defer&) = delete;
~Defer() { EF(); }
};
int main() {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::println("fuck");
return EXIT_FAILURE;
}
Defer<SDL_Quit> defer_SDL_Quit;
window_t window{SDL_CreateWindow(
"random walk", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width,
height, SDL_WINDOW_FULLSCREEN
)};
if (!window) {
std::println(
"Window could not be created! SDL_Error: {}", SDL_GetError()
);
return EXIT_FAILURE;
}
// owned by window
// auto* window_surface = SDL_GetWindowSurface(window);
renderer_t renderer{SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED)
};
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
auto surface = surface_t{SDL_GetWindowSurface(window)};
std::vector<SDL_Point> points;
SDL_Point pos{.x = width / 2, .y = height / 2};
points.push_back(pos);
const SDL_Point directions[] = {
{.x = -1, .y = 0}, {.x = 1, .y = 0}, {.x = 0, .y = -1}, {.x = 0, .y = 1}
};
std::mt19937_64 rne(std::random_device{}());
std::uniform_int_distribution dist(0, 3);
bool continu = true;
const auto start = std::chrono::steady_clock::now();
auto next_frame = start;
long total_points = 0;
while (continu) {
{
SDL_Point newpoint;
do {
newpoint = pos + directions[dist(rne)];
} while (newpoint.x < 0 or newpoint.x >= width or newpoint.y < 0 or
newpoint.y >= height);
pos = newpoint;
points.push_back(newpoint);
++total_points;
}
const auto goal = 200'000'000;
if (total_points >= goal) {
continu = false;
std::println(
"took {} to get to {} random steps",
std::chrono::duration_cast<std::chrono::duration<double>>(
std::chrono::steady_clock::now() - start
),
goal
);
}
// render present; poll events
auto render_start = std::chrono::steady_clock::now();
if (render_start > next_frame) {
next_frame += std::chrono::milliseconds{200};
{
std::ranges::sort(points, std::less<>{});
auto [first, last] = std::ranges::unique(points);
points.resize(std::ranges::distance(points.begin(), first));
}
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
SDL_RenderDrawPoints(renderer, points.data(), std::ssize(points));
SDL_RenderPresent(renderer);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
SDL_Event e;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) { continu = false; }
}
auto render_end = std::chrono::steady_clock::now();
std::println(
"drawn {} points in {}", std::ssize(points),
std::chrono::duration_cast<std::chrono::milliseconds>(
render_end - render_start
)
);
if (render_end > next_frame) {
next_frame = render_end + std::chrono::milliseconds{100};
}
}
}
// leaking memory, nothing I can do
}