#include #include #include #include #include #include #include #include template struct sdl_wrapper_t : std::unique_ptr { explicit sdl_wrapper_t(SDLT* p) : std::unique_ptr{p, deletef} {} operator SDLT*() { return std::unique_ptr::get(); } }; using window_t = sdl_wrapper_t; using surface_t = sdl_wrapper_t; using renderer_t = sdl_wrapper_t; auto operator+(SDL_Point a, SDL_Point b) { return SDL_Point{.x = a.x + b.x, .y = a.y + b.y}; } auto operator<=>(const SDL_Point& a, const SDL_Point& b) { auto y_comp = a.x <=> b.x; if (y_comp != std::strong_ordering::equal) { return y_comp; } return a.y <=> b.y; } auto operator==(const SDL_Point& a, const SDL_Point& b) { return a.x == b.x && a.y == b.y; } constexpr int width = 3440; constexpr int height = 1440; template struct [[nodiscard("give this a name so SDL_Quit is called at the end" )]] Defer { Defer() = default; Defer(const Defer&) = delete; Defer(Defer&&) = delete; auto operator=(Defer&&) = delete; auto operator=(const Defer&) = delete; ~Defer() { EF(); } }; int main() { if (SDL_Init(SDL_INIT_VIDEO) < 0) { std::println("fuck"); return EXIT_FAILURE; } Defer defer_SDL_Quit; window_t window{SDL_CreateWindow( "random walk", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_FULLSCREEN )}; if (!window) { std::println( "Window could not be created! SDL_Error: {}", SDL_GetError() ); return EXIT_FAILURE; } // owned by window // auto* window_surface = SDL_GetWindowSurface(window); renderer_t renderer{SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED) }; SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); SDL_RenderClear(renderer); SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); auto surface = surface_t{SDL_GetWindowSurface(window)}; std::vector points; SDL_Point pos{.x = width / 2, .y = height / 2}; points.push_back(pos); const SDL_Point directions[] = { {.x = -1, .y = 0}, {.x = 1, .y = 0}, {.x = 0, .y = -1}, {.x = 0, .y = 1} }; std::mt19937_64 rne(std::random_device{}()); std::uniform_int_distribution dist(0, 3); bool continu = true; const auto start = std::chrono::steady_clock::now(); auto next_frame = start; long total_points = 0; while (continu) { { SDL_Point newpoint; do { newpoint = pos + directions[dist(rne)]; } while (newpoint.x < 0 or newpoint.x >= width or newpoint.y < 0 or newpoint.y >= height); pos = newpoint; points.push_back(newpoint); ++total_points; } const auto goal = 200'000'000; if (total_points >= goal) { continu = false; std::println( "took {} to get to {} random steps", std::chrono::duration_cast>( std::chrono::steady_clock::now() - start ), goal ); } // render present; poll events auto render_start = std::chrono::steady_clock::now(); if (render_start > next_frame) { next_frame += std::chrono::milliseconds{200}; { std::ranges::sort(points, std::less<>{}); auto [first, last] = std::ranges::unique(points); points.resize(std::ranges::distance(points.begin(), first)); } SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); SDL_RenderDrawPoints(renderer, points.data(), std::ssize(points)); SDL_RenderPresent(renderer); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); SDL_RenderClear(renderer); SDL_Event e; while (SDL_PollEvent(&e)) { if (e.type == SDL_QUIT) { continu = false; } } auto render_end = std::chrono::steady_clock::now(); std::println( "drawn {} points in {}", std::ssize(points), std::chrono::duration_cast( render_end - render_start ) ); if (render_end > next_frame) { next_frame = render_end + std::chrono::milliseconds{100}; } } } // leaking memory, nothing I can do }