batch draw points and color
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parent
cc58fa1f50
commit
767607ede1
1 changed files with 9 additions and 6 deletions
15
main.cpp
15
main.cpp
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@ -95,14 +95,11 @@ int main() try {
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window_t window{SDL_CreateWindow(
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window_t window{SDL_CreateWindow(
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"random walk", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width,
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"random walk", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width,
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height, 0 // SDL_WINDOW_FULLSCREEN
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height, SDL_WINDOW_FULLSCREEN
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)};
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)};
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renderer_t renderer{SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED)
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renderer_t renderer{SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED)
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};
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};
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
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sdl_check(SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE));
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sdl_check(SDL_RenderClear(renderer));
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sdl_check(SDL_SetRenderDrawColor(renderer, 0, 0, 255, SDL_ALPHA_OPAQUE));
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{
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{
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// dump renderer info
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// dump renderer info
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SDL_RendererInfo renderer_info;
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SDL_RendererInfo renderer_info;
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@ -119,6 +116,10 @@ int main() try {
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renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, width,
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renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, width,
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height
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height
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);
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);
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sdl_check(SDL_SetRenderTarget(renderer, texture));
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sdl_check(SDL_SetRenderDrawColor(renderer, 0xdb, 0xd7, 0xc0, SDL_ALPHA_OPAQUE));
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sdl_check(SDL_RenderClear(renderer));
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sdl_check(SDL_SetRenderDrawColor(renderer, 0x0d, 0x0f, 0x14, SDL_ALPHA_OPAQUE));
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SDL_Point pos{.x = width / 2, .y = height / 2};
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SDL_Point pos{.x = width / 2, .y = height / 2};
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constexpr SDL_Point directions[] = {
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constexpr SDL_Point directions[] = {
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@ -130,7 +131,7 @@ int main() try {
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// aarrggbb??
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// aarrggbb??
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constexpr Uint32 bg_color = 0xffdbd7c0;
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constexpr Uint32 bg_color = 0xffdbd7c0;
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constexpr Uint32 walk_color = 0xff0d0f14;
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constexpr Uint32 walk_color = 0xff0d0f14;
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constexpr auto batchsize = 1;
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constexpr auto batchsize = 100;
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const auto start_time = clock::now();
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const auto start_time = clock::now();
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auto next_poll_events_time = start_time;
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auto next_poll_events_time = start_time;
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@ -151,6 +152,7 @@ int main() try {
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}
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}
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sdl_check(SDL_SetRenderTarget(renderer, texture));
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sdl_check(SDL_SetRenderTarget(renderer, texture));
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std::array<SDL_Point, batchsize> point_batch;
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for (auto step = 0z; step < batchsize; ++step) {
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for (auto step = 0z; step < batchsize; ++step) {
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SDL_Point newpoint;
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SDL_Point newpoint;
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do {
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do {
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@ -158,8 +160,9 @@ int main() try {
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} while (newpoint.x < 0 or newpoint.x >= width or newpoint.y < 0 or
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} while (newpoint.x < 0 or newpoint.x >= width or newpoint.y < 0 or
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newpoint.y >= height);
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newpoint.y >= height);
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pos = newpoint;
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pos = newpoint;
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sdl_check(SDL_RenderDrawPoint(renderer, pos.x, pos.y));
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point_batch[step] = newpoint;
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}
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}
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sdl_check(SDL_RenderDrawPoints(renderer, point_batch.data(), point_batch.size()));
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sdl_check(SDL_SetRenderTarget(renderer, nullptr));
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sdl_check(SDL_SetRenderTarget(renderer, nullptr));
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sdl_check(SDL_RenderCopy(renderer, texture, nullptr, nullptr));
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sdl_check(SDL_RenderCopy(renderer, texture, nullptr, nullptr));
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