randomwalk/main.cpp
2024-08-04 15:58:14 +02:00

171 lines
No EOL
4.6 KiB
C++

#include <SDL2/SDL.h>
#include <chrono>
#include <format>
#include <memory>
#include <print>
#include <random>
#include <source_location>
#include <stdexcept>
namespace {
auto sdl_throw_current_error(const std::source_location location) {
throw std::runtime_error{std::format(
"error at {}:{}:{} {}", location.file_name(), location.line(),
location.column(), SDL_GetError()
)};
}
auto sdl_check(
int errc,
const std::source_location location = std::source_location::current()
) {
if (errc != 0) { sdl_throw_current_error(location); }
}
// make sure someone already owns passed sdl_obj, or memory will be leaked
auto sdl_check(
auto* sdl_obj,
const std::source_location location = std::source_location::current()
) {
if (sdl_obj == nullptr) { sdl_throw_current_error(location); }
return sdl_obj;
}
template <typename SDLT, auto deletef>
struct sdl_wrapper_t : std::unique_ptr<SDLT, decltype(deletef)> {
explicit sdl_wrapper_t(SDLT* p)
: std::unique_ptr<SDLT, decltype(deletef)>{p, deletef} {
sdl_check(p);
}
operator SDLT*() { return std::unique_ptr<SDLT, decltype(deletef)>::get(); }
};
using window_t = sdl_wrapper_t<SDL_Window, SDL_DestroyWindow>;
using surface_t = sdl_wrapper_t<SDL_Surface, SDL_FreeSurface>;
using renderer_t = sdl_wrapper_t<SDL_Renderer, SDL_DestroyRenderer>;
auto operator+(SDL_Point a, SDL_Point b) {
return SDL_Point{.x = a.x + b.x, .y = a.y + b.y};
}
auto operator<=>(const SDL_Point& a, const SDL_Point& b) {
auto y_comp = a.x <=> b.x;
if (y_comp != std::strong_ordering::equal) { return y_comp; }
return a.y <=> b.y;
}
auto operator==(const SDL_Point& a, const SDL_Point& b) {
return a.x == b.x && a.y == b.y;
}
// constexpr int width = 1000;
// constexpr int height = 1000;
constexpr int width = 3440;
constexpr int height = 1440;
template <auto EF>
struct [[nodiscard("give this a name so SDL_Quit is called at the end"
)]] Defer {
Defer() = default;
Defer(const Defer&) = delete;
Defer(Defer&&) = delete;
auto operator=(Defer&&) = delete;
auto operator=(const Defer&) = delete;
~Defer() { EF(); }
};
using clock = std::chrono::steady_clock;
auto poll_events(bool& continu) {
for (SDL_Event e; SDL_PollEvent(&e);) {
if (e.type == SDL_QUIT) { continu = false; }
}
}
} // namespace
int main() try {
sdl_check(SDL_Init(SDL_INIT_VIDEO));
Defer<SDL_Quit> defer_SDL_Quit;
window_t window{SDL_CreateWindow(
"random walk", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width,
height, 0//SDL_WINDOW_FULLSCREEN
)};
// owned by window
auto* window_surface = sdl_check(SDL_GetWindowSurface(window));
if (window_surface->format->palette) {
std::println("unsupported window format, palette");
return EXIT_FAILURE;
}
std::println(
"got surface with {} bits per pixel",
window_surface->format->BitsPerPixel
);
if (!(window_surface->format->format & SDL_PIXELFORMAT_RGBA32)) {
std::println("unsupported window format, rgb");
return EXIT_FAILURE;
}
SDL_Point pos{.x = width / 2, .y = height / 2};
constexpr SDL_Point directions[] = {
{.x = -1, .y = 0}, {.x = 1, .y = 0}, {.x = 0, .y = -1}, {.x = 0, .y = 1}
};
std::mt19937_64 rne(std::random_device{}());
std::uniform_int_distribution dist(0, 3);
// aarrggbb??
constexpr Uint32 bg_color = 0xffdbd7c0;
constexpr Uint32 walk_color = 0xff0d0f14;
constexpr auto batchsize = 1000;
sdl_check(SDL_LockSurface(window_surface));
for (int i = 0; i < window_surface->w * window_surface->h; ++i) {
static_cast<Uint32*>(window_surface->pixels)[i] = bg_color;
}
SDL_UnlockSurface(window_surface);
const auto start_time = clock::now();
auto next_poll_events_time = start_time;
auto frame_start = start_time;
clock::duration frame_time;
for (bool continu = true; continu;) {
// measure frame_time
const auto now = clock::now();
frame_time = now - frame_start;
frame_start = now;
if (now >= next_poll_events_time) {
next_poll_events_time = now + std::chrono::milliseconds{200};
poll_events(continu);
std::println(
"last frame_time={} batchsize={}", frame_time, batchsize
);
}
sdl_check(SDL_LockSurface(window_surface));
for (auto step = 0z; step < batchsize; ++step) {
SDL_Point newpoint;
do {
newpoint = pos + directions[dist(rne)];
} while (newpoint.x < 0 or newpoint.x >= width or newpoint.y < 0 or
newpoint.y >= height);
pos = newpoint;
static_cast<Uint32*>(window_surface->pixels
)[pos.x + pos.y * window_surface->w] = walk_color;
}
SDL_UnlockSurface(window_surface);
sdl_check(SDL_UpdateWindowSurface(window));
}
// leaking memory, nothing I can do
} catch (const std::exception& e) {
std::puts(e.what());
return EXIT_FAILURE;
}