randomwalk/main.cpp
Jakob Hördt 78471c21f0 fight
2024-08-05 10:55:36 +02:00

202 lines
No EOL
5.8 KiB
C++

#include <SDL2/SDL.h>
#include <chrono>
#include <format>
#include <memory>
#include <print>
#include <random>
#include <source_location>
#include <stdexcept>
namespace {
auto sdl_throw_current_error(const std::source_location location) {
throw std::runtime_error{std::format(
"error at {}:{}:{} {}", location.file_name(), location.line(),
location.column(), SDL_GetError()
)};
}
auto sdl_check(
int errc,
const std::source_location location = std::source_location::current()
) {
if (errc != 0) { sdl_throw_current_error(location); }
}
// make sure someone already owns passed sdl_obj, or memory will be leaked
auto sdl_check(
auto* sdl_obj,
const std::source_location location = std::source_location::current()
) {
if (sdl_obj == nullptr) { sdl_throw_current_error(location); }
return sdl_obj;
}
template <typename SDLT, auto deletef>
struct sdl_wrapper_t : std::unique_ptr<SDLT, decltype(deletef)> {
explicit sdl_wrapper_t(SDLT* p)
: std::unique_ptr<SDLT, decltype(deletef)>{p, deletef} {
sdl_check(p);
}
operator SDLT*() { return std::unique_ptr<SDLT, decltype(deletef)>::get(); }
};
using window_t = sdl_wrapper_t<SDL_Window, SDL_DestroyWindow>;
using surface_t = sdl_wrapper_t<SDL_Surface, SDL_FreeSurface>;
using renderer_t = sdl_wrapper_t<SDL_Renderer, SDL_DestroyRenderer>;
auto operator+(SDL_Point a, SDL_Point b) {
return SDL_Point{.x = a.x + b.x, .y = a.y + b.y};
}
// constexpr int width = 1000;
// constexpr int height = 1000;
constexpr int width = 3440;
constexpr int height = 1440;
template <auto EF>
struct [[nodiscard("give this a name so SDL_Quit is called at the end"
)]] Defer {
Defer() = default;
Defer(const Defer&) = delete;
Defer(Defer&&) = delete;
auto operator=(Defer&&) = delete;
auto operator=(const Defer&) = delete;
~Defer() { EF(); }
};
using clock = std::chrono::steady_clock;
auto poll_events(bool& continu) {
for (SDL_Event e; SDL_PollEvent(&e);) {
if (e.type == SDL_QUIT) { continu = false; }
}
}
} // namespace
int main() try {
sdl_check(SDL_Init(SDL_INIT_VIDEO));
Defer<SDL_Quit> defer_SDL_Quit;
window_t window{SDL_CreateWindow(
"random walk", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width,
height, SDL_WINDOW_FULLSCREEN
)};
renderer_t renderer{SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED)
};
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
{
// dump renderer info
SDL_RendererInfo renderer_info;
SDL_GetRendererInfo(renderer, &renderer_info);
std::println("Renderer name: {}", renderer_info.name);
std::println("Texture formats: ");
for (Uint32 i = 0; i < renderer_info.num_texture_formats; i++) {
std::puts(SDL_GetPixelFormatName(renderer_info.texture_formats[i]));
}
}
// no clue who owns this
auto* texture = SDL_CreateTexture(
renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_TARGET, width,
height
);
sdl_check(SDL_SetRenderTarget(renderer, texture));
sdl_check(
SDL_SetRenderDrawColor(renderer, 0xff, 0xff, 0xff, SDL_ALPHA_OPAQUE)
);
sdl_check(SDL_RenderClear(renderer));
SDL_Point pos{.x = width / 2, .y = height / 2};
SDL_Point pos1{.x = width / 2, .y = height / 2};
constexpr SDL_Point directions[] = {
{.x = -1, .y = 0}, {.x = 1, .y = 0}, {.x = 0, .y = -1}, {.x = 0, .y = 1}
};
std::mt19937_64 rne(std::random_device{}());
std::uniform_int_distribution dist(0, 3);
constexpr auto batchsize = 10000;
const auto start_time = clock::now();
auto next_poll_events_time = start_time;
auto frame_start = start_time;
clock::duration frame_time;
for (bool continu = true; continu;) {
// measure frame_time
const auto now = clock::now();
frame_time = now - frame_start;
frame_start = now;
if (now >= next_poll_events_time) {
next_poll_events_time = now + std::chrono::milliseconds{200};
poll_events(continu);
std::println(
"last frame_time={} batchsize={}", frame_time, batchsize
);
}
std::array<SDL_Point, batchsize> point_batch;
for (auto step = 0z; step < batchsize; ++step) {
SDL_Point newpoint;
do {
newpoint = pos + directions[dist(rne)];
} while (newpoint.x < 0 or newpoint.x >= width or newpoint.y < 0 or
newpoint.y >= height);
pos = newpoint;
point_batch[step] = newpoint;
}
///// Render image
sdl_check(SDL_SetRenderTarget(renderer, texture));
sdl_check(SDL_SetRenderDrawBlendMode(
renderer,
SDL_ComposeCustomBlendMode(
SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
SDL_BLENDOPERATION_ADD, SDL_BLENDFACTOR_ZERO,
SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD
)
));
sdl_check(SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 32));
sdl_check(SDL_RenderDrawPoints(
renderer, point_batch.data(), point_batch.size()
));
for (auto step = 0z; step < batchsize; ++step) {
SDL_Point newpoint;
do {
newpoint = pos1 + directions[dist(rne)];
} while (newpoint.x < 0 or newpoint.x >= width or newpoint.y < 0 or
newpoint.y >= height);
pos1 = newpoint;
point_batch[step] = newpoint;
}
sdl_check(SDL_SetRenderDrawColor(renderer, 0xff, 0xff, 0xff, 32));
sdl_check(SDL_RenderDrawPoints(
renderer, point_batch.data(), point_batch.size()
));
// sdl_check(SDL_SetRenderDrawColor(renderer, 0xff, 0xff, 0xff, 32));
// sdl_check(SDL_RenderFillRect(renderer, nullptr));
// SDL_RenderCopy(renderer, fade_texture, nullptr, nullptr);
///// Render screen
sdl_check(SDL_SetRenderTarget(renderer, nullptr));
sdl_check(
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE)
);
SDL_RenderClear(renderer);
sdl_check(SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE));
// sdl_check(SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_NONE));
sdl_check(SDL_RenderCopy(renderer, texture, nullptr, nullptr));
SDL_RenderPresent(renderer);
}
// leaking memory, nothing I can do
} catch (const std::exception& e) {
std::puts(e.what());
return EXIT_FAILURE;
}