port to SDL3

closes #1
This commit is contained in:
Jakob Hördt 2025-07-06 18:02:10 +02:00
parent 95233f5fbe
commit 2c24a938c5
3 changed files with 30 additions and 37 deletions

View file

@ -1,2 +1,2 @@
#!/bin/bash
/usr/lib/emscripten/em++ -std=c++26 --use-port=sdl2 -O2 --shell-file emscripten_shell.html -sASSERTIONS -o index.html main.cpp
/usr/lib/emscripten/em++ -std=c++26 --use-port=sdl3 -O2 --shell-file emscripten_shell.html -sASSERTIONS -o index.html main.cpp

View file

@ -1,2 +1,2 @@
#!/bin/bash
clang++ -Wall -std=c++26 -O2 -g -o main main.cpp -fuse-ld=mold `pkg-config --libs --cflags sdl2`
clang++ -Wall -std=c++26 -O2 -g -o main main.cpp -fuse-ld=mold `pkg-config --libs --cflags sdl3`

View file

@ -1,6 +1,7 @@
#include <SDL2/SDL.h>
#include <SDL3/SDL.h>
#include <SDL3/SDL_render.h>
#include <array>
#include <chrono>
@ -27,10 +28,10 @@ auto sdl_throw_current_error(const std::source_location location) {
}
auto sdl_check(
int errc,
bool success,
const std::source_location location = std::source_location::current()
) {
if (errc != 0) { sdl_throw_current_error(location); }
if (!success) { sdl_throw_current_error(location); }
}
// make sure someone already owns passed sdl_obj, or memory will be leaked
@ -43,17 +44,11 @@ auto sdl_check(
}
template <typename SDLT, auto deletef>
struct sdl_wrapper_t : std::unique_ptr<SDLT, decltype(deletef)> {
explicit sdl_wrapper_t(SDLT* p)
: std::unique_ptr<SDLT, decltype(deletef)>{p, deletef} {
sdl_check(p);
}
operator SDLT*() { return std::unique_ptr<SDLT, decltype(deletef)>::get(); }
};
using sdl_wrapper_t =
std::unique_ptr<SDLT, decltype([](auto* p) { deletef(p); })>;
using window_t = sdl_wrapper_t<SDL_Window, SDL_DestroyWindow>;
using surface_t = sdl_wrapper_t<SDL_Surface, SDL_FreeSurface>;
using surface_t = sdl_wrapper_t<SDL_Surface, SDL_DestroySurface>;
using renderer_t = sdl_wrapper_t<SDL_Renderer, SDL_DestroyRenderer>;
auto operator+(SDL_Point a, SDL_Point b) {
@ -67,8 +62,8 @@ constexpr int height = 512;
constexpr auto steps_per_second = 10'000;
template <auto EF>
struct [[nodiscard("give this a name so SDL_Quit is called at the end"
)]] Defer {
struct [[nodiscard("give this a name so SDL_Quit is called at the end")]]
Defer {
Defer() = default;
Defer(const Defer&) = delete;
Defer(Defer&&) = delete;
@ -80,7 +75,7 @@ struct [[nodiscard("give this a name so SDL_Quit is called at the end"
auto poll_events(bool& continu) {
for (SDL_Event e; SDL_PollEvent(&e);) {
if (e.type == SDL_QUIT) { continu = false; }
if (e.type == SDL_EVENT_QUIT) { continu = false; }
}
}
@ -133,7 +128,7 @@ void mainloop(void* userData) {
sdl_check(SDL_SetRenderDrawColor(
renderer, walker.col.r, walker.col.g, walker.col.b, walker.col.a
));
std::array<SDL_Point, batchsize> point_batch;
std::array<SDL_FPoint, batchsize> point_batch;
for (auto step = 0z; step < batchsize; ++step) {
SDL_Point newpoint;
do {
@ -141,9 +136,12 @@ void mainloop(void* userData) {
} while (newpoint.x < 0 or newpoint.x >= width or
newpoint.y < 0 or newpoint.y >= height);
walker.pos = newpoint;
point_batch[step] = newpoint;
point_batch[step] = SDL_FPoint{
static_cast<float>(newpoint.x),
static_cast<float>(newpoint.y)
};
}
sdl_check(SDL_RenderDrawPoints(
sdl_check(SDL_RenderPoints(
renderer, point_batch.data(), point_batch.size()
));
}
@ -156,7 +154,7 @@ void mainloop(void* userData) {
);
SDL_RenderClear(renderer);
sdl_check(SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE));
sdl_check(SDL_RenderCopy(renderer, texture, nullptr, nullptr));
sdl_check(SDL_RenderTexture(renderer, texture, nullptr, nullptr));
SDL_RenderPresent(renderer);
}
@ -164,27 +162,22 @@ int main() try {
sdl_check(SDL_Init(SDL_INIT_VIDEO));
Defer<SDL_Quit> defer_SDL_Quit;
window_t window{SDL_CreateWindow(
"random walk", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width,
height, 0 // SDL_WINDOW_FULLSCREEN
)};
renderer_t renderer{SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED)
};
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
window_t window_;
renderer_t renderer_;
SDL_CreateWindowAndRenderer(
"test", width, height, 0, std::out_ptr(window_), std::out_ptr(renderer_)
);
sdl_check(window_.get());
auto* renderer = sdl_check(renderer_.get());
{
// dump renderer info
SDL_RendererInfo renderer_info;
SDL_GetRendererInfo(renderer, &renderer_info);
std::println("Renderer name: {}", renderer_info.name);
std::println("Texture formats: ");
for (Uint32 i = 0; i < renderer_info.num_texture_formats; i++) {
std::puts(SDL_GetPixelFormatName(renderer_info.texture_formats[i]));
}
std::println("Renderer name: {}", SDL_GetRendererName(renderer));
}
// no clue who owns this
auto* texture = SDL_CreateTexture(
renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_TARGET, width,
renderer, SDL_PIXELFORMAT_XRGB8888, SDL_TEXTUREACCESS_TARGET, width,
height
);
sdl_check(SDL_SetRenderTarget(renderer, texture));
@ -242,4 +235,4 @@ int main() try {
std::puts(e.what());
return EXIT_FAILURE;
}
}